A copy of the meteor the rubble came from begins to form in the air at a point within range that is at a height of 100ft. above you. The spell fails if there is not enough space for the meteor, which is 30 feet in diameter. At the start of your next turn, the meteor drops from the sky. Flying creatures in the path of the meteor must make a Dexterity saving throw or take 3d8 bludgeoning damage and drop 30ft.
The meteor detonates on impact with a surface. Each creature within a 30ft. radius of the point must make a Dexterity saving throw or take 3d8 fire and 3d8 bludgeoning damage.
The impact zone is painfully hot for 1 minute thereafter. Creatures take 1d4 fire damage for every 5ft. they move through the area. The area can be cooled by dealing 20 cold damage.
At Higher Levels When you cast this spell using a spell slot of 6th level or higher, the bludgeoning and fire damage of the explosion and to flying creatures increases by 1d8 for every two slot levels above 4th.
* - (A piece of rubble from a crash site)
Comments