Level
9th
Casting Time
30 Actions
Range/Area
Self
Components
S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
When you cast this spell point your palm at the ground, then raise it up to the sky, and then draw an air circle to activate the spell. Summon 6 illusory undead that dances and all creatures within 60 feet of the caster have to make a Charisma saving throw of, on a success nothing happens, on a failure they take 4d6 necrotic damage, and for every point of damage dealt, the caster heals that much. Any creature killed by this spell comes back as a skeleton with proficiency with the performance skill.
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