Drawing on a close connection with your familiar you can imbue it with essences of your magical abilities. Doing so enhances your familiars abilities in several ways.
Tighter Bond: The range at which you can telepathically communicate with your familiar extends to 500 feet. You can make use of it's senses as a bonus action. And you can maintain limited use of your own senses during this time with your vision appearing like you are in dim light and your hearing muffled.
Rapid Shifting: As an action you can compel your familiar to take on a new form as if the Find Familiar spell has been cast again on it. You can choose from the animal forms: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. When shifting form the familiars current HP remains the same as it was before shifting, it's other stats change.
Increased Vitality: Your familiar gains a +2 to it's armour class that applies on top of whatever form it is currently in. When the spell is cast your familiar gains an additional 20 hitpoints and it's hitpoint max increases by the same amount.
Mystical Charges: Your Familiar gains 20 Mystical Charges, These can be used to tap into your magic as listed below. Once all the charges are gone this spell ends and your familiar reverts back to it's normal form.
Magical Vision (1 Charge): As your familiars action they can grant one creature holding them the ability to sense the presence of magic within 30 feet of them until their next turn. They see a faint aura around any visible creature or object in the area that bears magic, and they learn its school of magic, if any.
Protective Pal (2 Charges): As your familiars reaction a invisible barrier of magical force appears around one creature holding your familiar. Until the start of your familiars next turn, the creature holding them has a +5 bonus to AC, including against the triggering attack, and they take no damage from magic missile.
Slippery Space (3 Charges): As your familiars action fog surrounds one creature holding your familiar and the creature as well as your familiar teleport up to 30ft.
Rapid Movement (2 Charges): As your familiars action one creature holding your familiar gains an additional 30 feet of movement and can take an additional attack actions on their next turn. This effect lasts until your familiars next turn.
Dampening Touch (6 Charges): As your familiars action your familiar can choose one creature, object, or magical effect within touch range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
* - (A Familiar summoned by the Find Familiar or similar effect, Burnt ashes of Charcoal, Incense or Herbs )
Comments