Level
1st
Casting Time
1 Hour
Range/Area
Self
Components
S
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Control

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d8 + 1 turns in a row, during which you can use actions and move as normal. if a monster of player makes a con saving throw of 16 they are unaffected by the spell and to end the spell you need to say un-pause time

This spell ends if some one uses dis-spell magic or another person uses the spell or if the user comes in contact with a living creator but they can only move 1000ft away from the center of the spell

 

At spell level 5 you will need 500 gold coins worth of gold dust and a gold stop watch

 This spell ends if some one uses dis-spell magic or another person uses the spell or if the user comes in contact with a living creator but besides that they can move around freely 

At spell level 9 you will need 500 gold coins worth of gold dust a stop watch and a hand full of sand

This spell ends if some one uses dis-spell magic or another person uses the spell or if the user comes in contact with a living creator but besides that they can move around freely and interact with inanimate objects. 

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Ranger (Legacy) - Hunter (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy)

1Chi0Cho1

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