Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
When you strike a foe with a melee weapon attack, you can immediately cast BLOOD ARMOR as a bonus action. The foe you struck must contain blood; if the target doesn't bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an AC of 18+ your Dexterity modifier for the spells duration. This armor has no Strength requirement, doesn't hinder spellcasting, and doesn't incur disadvantage on Dexterity (Stealth) checks.
If the creature you struck was a celestial, BLOOD ARMOR also grants you advantage on Charisma saving throws for the duration of the spell.
* - (You must have just struck a foe with blood with a melee weapon )
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