Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 8 Hours
School
Enchantment
Attack/Save
None
Damage/Effect

A creature empowered by this spell gains proficiency in 1 skill which the caster has proficiency in.  The target creature must make an Intelligence saving throw DC13.  On a successful save, the creature benefits from the chosen skill.  On a failed save, the targeted creature has Disadvantage on Intelligence based skill checks and saving throws until completing a long rest. 

* - (1 spellbook page worth 25gp which the spell consumes)

Available For: Wizard (Legacy)

call_me_footsteps

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