Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
8 Hours
School
Enchantment
Attack/Save
None
Damage/Effect
A creature empowered by this spell gains proficiency in 1 skill which the caster has proficiency in. The target creature must make an Intelligence saving throw DC13. On a successful save, the creature benefits from the chosen skill. On a failed save, the targeted creature has Disadvantage on Intelligence based skill checks and saving throws until completing a long rest.
* - (1 spellbook page worth 25gp which the spell consumes)
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