Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, gains the effect of the chosen element from the spell. Whether you hit or miss this uses the ammunition for the spell, on a hit add 1d6 of the chosen damage to the hit. When the spell is cast roll a D6 to determine the effect of the spell once its been cast:
1.Acid
2.Cold
3.Fire
4.Force
5.Lightning
6.Necrotic
7.Poison
8.Psychic
9.Radiant
10.Thunder
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every two slot levels above the 1st.
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