Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control (...)

As an action, the caster mutters an arcane word and waves their hand dismissively. Choose a creature you can see within 30 ft. of yourself. That creature must make a Strength saving throw against your spell save DC.

If the target fails, any object that the target creature is holding flies out of their hands in a random direction and lands 10 ft. away. The spell can affect two items if both are held by the target creature.

On a successful save, the spell does not disarm the target creature however, the target creature does take 1d4 force damage as a result of resisting the magical forces that tried to disarm them. This damage would thematically result in cuts on the hands or bruises on the arms.

At Higher Levels: The distance the item travels increase by 10 ft. per higher level spell slot up to a maximum of 50 ft

Spell Tags: Control Utility

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Ashcloud

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