On the usage of this spell, the spell caster's body turns into a green ethereal orb, as a beam that is also green and ethereal shoots out of the orb and possesses the body of a dead/alive creature, The maximum Hit Points you can possess is 200 Hit Points.
If dead:
The body is possessed without any rolls, back to full health. (The body has to be on death-roll, and cannot be possessed when fully dead)
Time period it is possessed for varies depending on its wisdom.
If alive:
The player has to roll 1D20 + Wisdom Modifier, if the outcome is (Enemy's Wisdom + Modifier) or higher then the body is possessed, if not then the spell slot is not used but the enemy takes 4d10 Psychic Damage.
If the possessed body kills any living creature, after the spell caster leaves the possessed body, the body would come back to life with 1 Hit Point, but if the body was already alive, then their hit points are not affected, even after being damaged in their possessed state.
On the turn of the possessed body (Except the 1st turn), it would roll a 1D20 Wisdom Saving Throw and attempt to get (Your wisdom), if the roll fails the body stays possessed, if the roll succeeds the body is released from possession and you take 2d10 of psychic damage.
The ability to change any damage the creature does into Psychic Damage.
On Higher Levels:
Increase the maximum Hit Points that can be possessed by 5d10 for each level higher than level 5.
Increase range by 15 feet for each level higher than level 5.
Previous Versions
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2/23/2022 3:46:39 PM
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1.5
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2/23/2022 4:03:18 PM
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1.1
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2/23/2022 4:07:53 PM
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2/23/2022 4:14:53 PM
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2/23/2022 4:21:29 PM
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2/23/2022 4:34:46 PM
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2/23/2022 4:43:01 PM
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3/6/2022 4:32:46 PM
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3/7/2022 9:55:04 AM
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