a spine of sharp coral bursts from the ground or your chest. Three large coral spines impale the target, dealing 2d6 piercing damage. Upon casting, choose to make either a ranged or melee spell attack. If a melee attack spell is chosen, the range is 10ft, and rolls accordingly, with the spines bursting from their chest. If a ranged spell attack is chosen, the range is 120ft and rolls accordingly, with the spines erupting from the ground around the targeted creature. A constitution saving throw can be made to reduce the damage, from 2d6 to 1d4 for any of the spines (rolled independently). Three attack rolls are mad, following either melee or ranged, all following the same range type.
At Higher Levels: the damage for the spell increases by 1d6 per spell level used above 1st, with the save damage following the same, but with 1d4
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