You summon the flames of a god's forge. Choose a point on the ground you can see within range. A 10-foot radius circle of stone and steel appears centered on the ground at that point, which spits fire, embers, and ash 10 feet into the air. Each creature in the area must make a Dexterity saving throw. A creature takes 2d6 fire damage and 2d6 radiant damage on a failed save, or half as much damage on a successful one.
After you cast the spell, the circle's area on the ground is covered in ash and is difficult terrain. It can be cleared with 10 minutes of work, or with a strong wind.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the fire and radiant damage both increase by 1d6 for each slot level above 3rd.
* - (ash)
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