A thin, blindingly bright sliver of light up to 150 feet long instantly streaks from your fingertips to any creature or surface, exploding at the point of contact. Make a ranged spell attack against the target. On a hit, the target takes 3d12 piercing damage, and each creature in a 10-foot-radius sphere centered on the target, including the target itself, must make a Dexterity saving throw. A creature takes 5d12 force damage on a failed save, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the piercing damage or force damage (your choice) increases by 1d12 for each level above 5th, and the range increases by 50 feet for each level above 5th.
"Sniping's a good job, mate!" - Mr. Mundy
* - (a pinch of quartz powder)Previous Versions
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