This spell repairs a single break or tears in an object you touch, such as a broken wall, two halves of a cart, a torn sail, or a leaking dam. As long as the break or tear is no larger than 1 meter in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
At Higher levels. For every spell slot above 3rd level, you can add a meter to the spells dimensions. Casting time is shortened at higher levels, 4th/5th level spells reduce casting time by two hours, 6th/7th reduces casting time by four hours, 8th/9th level spells reduce casting time by six hours. At spell slots five and above, you can spend 1000 gold multiplied by the spell's level to revive a magic item if the cost of that magic item is under the gold requirement. Spending a spell of ninth level allows you to restore books, tomes, scrolls, or maps with their original information intact.
* - (two lodestones)
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