Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Ranged Attacks

You channel your wild magic through the prism (or arcane focus if you are using it in place of the prism), and three bolts of random energy emerge from the side facing away from you.

Roll a d6 to determine what kind of bolts you create upon casting. 

  1. Your bolts take on the shape of orbs of fire that wreathe the target in flame upon a hit. The bolts deal fire damage
  2. Your bolts form into gusts of icy cold wind like that of a blizzard that leaves patches of frost on their target on a hit. The bolts deal cold damage
  3. Your bolts morph into spears of crackling lightning that electrify the target upon a hit. The bolts deal lightning damage
  4. Your bolts change to be cackling skulls shrouded in dark energy that shrouds the target in dark black fog upon a hit. The bolts deal necrotic damage
  5. Your bolts turn viscous and sickly green in color, melting away at the skin or clothing of the target upon a hit. The bolts deal acid damage
  6. Your bolts fade out, refracting the air as they travel to the target, assaulting their mind on a hit. The bolts deal psychic damage.

Make a ranged spell attack for each bolt. On a hit, the target takes 2d6 of the specified damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional bolt for each slot level above 2nd.

* - (A small glass prism)

Spell Tags: Damage

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

BlobfishParty09

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