You impose visions of unknowable patterns and geometry on a number of creatures within range up to your spellcasting modifier. Targeted creatures must make an intelligence saving throw. On a successful save, a creature is overcome with the weight of what they have seen and is stunned for the duration. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
On a failed save, the creature does not understand what they have seen, and is left with a faint sense of terror, but is otherwise unharmed.
Upon casting this spell, you must make an intelligence saving throw against your spell save DC. On a successful save, you take 2d8 psychic damage and your turn ends. On a failed save, you continue your turn as normal and take no damage.
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