Wind Gale is a third level spell that when used will blast all moveable objects or creatures up to 10 feet in a straight line. Players using this spell must make a Intelligence roll to cast, 1-10 and the casting fails, 11-20, casting succeeds. Players and NPCs must make a Dexterity save (13) to see if they are affected by the spell or not. Upon rolling a 1 on a D20, players will fly the 10 feet and lose balance causing disadvantage on Dexterity rolls. Upon Rolling a 2-7 on a D20, players will fly 10 feet but maintain balance. Upon rolling a 8-12, players will be pushed back 5 feet with no loss of balance. Upon rolling a 13 or higher and nothing happens, players or NPCs remain in their place. Upon reaching character level 8, the force of the spell will be bumped to 20 feet and unbalanced on a Natural 1 20 feet and balanced on a 2-7 Roll, 5 feet and balanced on an 8-12 roll and no effect on a 13 or higher roll.
Previous Versions
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3/11/2022 9:58:22 PM
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2
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1
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Coming Soon
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