Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

While your other hand is free, or is wielding a light melee weapon, you may spend your reaction to roll a 1d4 and add that to your AC until the end of this turn. If you are wielding two weapons with this feature, you may instead roll a 1d6 and add that to your AC until the end of this turn.

* - which you take when you are hit by an attack

Spell Tags: Warding

Available For: Fighter (Legacy) - Eldritch Knight (Legacy)

iAmBigGriz

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