Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Piercing (...)

You form a spike of hardened blood and strike it at a creature within range. Make a melee spell attack against the target. On a hit, the target takes 1d8 piercing damage and the creature must make a Constitution saving throw or be lightly bleeding until the end of that creatures next turn.

If the creature is a construct or undead, or if the DM determines that the creature does not have or require blood, it is unaffected by the lightly bleeding condition.

This spell's initial damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Keylith_The_Mage

Comments

Posts Quoted:
Reply
Clear All Quotes