Level
5th
Casting Time
1 Special
Range/Area
Unlimited
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Necrotic

A pernicious green haze surrounds a skull, before being pitched between two foes.
A game's been set, that can only end in woes.
Whether for loss of a friend, or end of an age.
The game has been set, even for the end of day.

This spell can only be cast once per day, although it is NOT a ritual spell. When the spell is cast, 1 of the casters hit die starts it off. The spell will continue on with successful strength checks at disadvantage on all parties involved. For every successful save the caster makes, 1 hit die is added. Also, all parties involved take damage equivalent to 1 of the casters hit die. This spell only ends when any party involved fails their strength check. Half damage is taken by Undead and Constructs. Should any player character become unconscious, 1 failed death save is automatically made. 

* - (Skull)

Spell Tags: Damage

Available For: Cleric (Legacy) - Life Domain (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

HeyItsMurphy

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