Level
2nd
Casting Time
1 Minute
Range/Area
Touch
Components
S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure a tether of arcane energy up to 50 ft in length with 1d6 hit points with the following properties.

  • It can either be slack or rigid (Your choice upon casting the spell)
  • you may anchor one end to a solid surface.
  • It can hold up to (1000 x your spell casting modifier) lbs

Only you and any number of creatures you designate within 30 ft upon casting the spell may interact with the tether, any other creature that attempts to interact with it must make a strength saving throw contested by your spell save DC to remain in contact. On failure the creature takes 1d4 force damage and is repelled 5 ft away from the tether. You may extend or contract the tether 10 ft as an action up to 50 ft.

A creature can use its action to break the tether by making an athletics check contested by your spell save DC. On a success, the tether is broken and the spell ends. You can end the spell early as a bonus action. If you cast this spell again, any lines created by this spell disappears.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the maximum hit points of the tether by 1d6 for each level used.

* - (A piece of fiber or steel wire which the spell consumes)

Available For: Wizard (Legacy) Bard (Legacy) - College of Creation

Cedri

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