Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Buff (...)

True Element Control: Earth

The user gains the ability to freely control the elements of Earth. this spell has three uses Attack, Defense, and Utility. If selecting this spell or gaining it because of a trait, feat, level ability, and/or In-game event then the character losses the ability to cast other spells and Cantrips except for Non-damaging Spells and Cantrips. When using this spell again in the same turn as an action use 1 spell slot and choose another category. This can also be used even if the creature has no arms, hands, legs, or feet. Casters can not control the earth from other creatures' bodies. Earth must be present unless Dungeon masters said otherwise. the user can't control Earth that has been magically enhanced, or forged into the metal, and crystals      

Attack

This spell does Bludgeoning damage. As an action, the caster can change how the spell is used when dealing damage. Such as Creating tower earth or Enveloping your hands with stone gauntlets. This spell has a range that varies depending on how it's used. This spell gets stronger every 4 levels. Starting out this deals 1d18 of damage, once the player reaches lv 2 it deals 1d8+5 damage. As the player reaches level 4 deal 2d8 damage and increase the damage by 1d8 every 4 levels going forward. Below explains how the spell can be used when attacking 

Bullet/Shards: Range 120ft Line/ roll to hit/ single target/ can be used as a bonus action for half damage but has to use a spell slot/ Can be used to hit multiple targets but reduce the by half for each target and use 1 spell slot or points for each target.  

Piller: Range 40ft/ target makes a dex saving throw 10+ Chr, Int, or WIs Modifier/ On fail the target is pushed back, launch in the air, or Impeld/ Counts as bludgeoning when being launched or pushed and Piercing when Impeld.

Envelopment: Range Weapon ranged/ Roll to hit/ Single target/ Can use any weapon, Item, or body part Except for the butt, Shoulder blades, and head area. 

Breath: Range 60ft/ Target makes a dex saving throw equal to the caster's dex score. If passes deal half damages/ For 1 spell slot increase change the range type to cone/ Can only be used once the character reaches level 4  

Vortex: Range 15ft Circle from 20ft away/ Target makes a dex saving throw of 10+ Dex Mod. If failed the creature is trapped inside of the vortex and has to make a saving throw of 10+ Casters dex mod or take 1d10 damage. If passes the creature relocates 10ft out of range without starting an opportunity attack/ can only be used once the character reaches level 8       

Defense

The defensive skills of this can create walls of earth or earth armor to protect the creature from damage. When casting any defensive skill in combat the creature will have to make a concentration check to keep the spell active. If failed the creature can use a spell slot to cast the spell again after the next creature turn.

Wall: Range 10ft line/10ft high, At Level 3 20ft Line/ 20ft high, At Level 5 50ft line/ 30ft high, At Level 7 70ft line/ 40ft high, At level 12 100ft line/50ft high. Ice: the wall has an Armor Class of 14 and Hit Points of 20, At level 4 HIt points increase to 40, and at level 8 Increase Hitpoints to 80. In Combat, the creature makes a concentration check of 14. If, failed: decrease the hit points of the wall by half. When force or acid is dealt. double the damage to the wall.        

Envelopment Shield: Range self or 15ft/ Single Target/ Can be cast on Gaunlet, arm, Broken Shield, Or buckler/ Increase ac by 2. Reduce fire damage by half. Acid damage will lower the ac by 1

Envelopment Armor: Range self or 15ft/ Single Target/ Can be cast on light armor and unarmored creatures, Does not count as armor./ Increase ac by 2. Reduce fire damage by half. Slashing attacks have disadvantages when attacking the creatures when this armor is cast. The creature can not roll to reform the spell if the creature is hit with acid damage/ Can only be used when the Creature reaches Level 5      

Burst

Shield: Range 5ft/ Engaged/ For 1 Spell Slot as a reaction, the creature can force one engaged creature to make a Dex or Str saving throw of 10+ casters Wis, Int, Cha modifier. If failed the creature is knocked back 15ft, while a crit fail is 30 ft. Any creature behind the target must make an Str or Dex saving throw of the same amount or take 2d6 force damage on impact and is knocked prone.

Armor: Ranged 10ft/ For 1 Spell Slot as a reaction, the creature can force any engaged or non-engaged creature to make a Dex or Str saving throw of 10+ casters Wis, Int, Cha modifier. If failed the creature is knocked back 15ft, while a crit fail is 30 ft. Any creature behind the target must make an Str or Dex saving throw of the same amount or take 2d6 force damage on impact and is knocked prone. 

Barrier: Range self 15 ft dome,/ Barrier has the same hit points as the wall spell at the same corresponding levels/ For 1 spell slot the caster can increase the size to 30ft at level 3, 40ft at level 5 50ft, and at level 8 80ft. Barrier Armor class is 14, at level 5 its armor class increases to 16. Once the character reaches level 10 barrier will have an armor class of 18. When dealing acid damage reduce the ac by `

Creatures using the Utility spell can not create earth if magical enhance or from other creatures. How you use this spell is up to your imagination. Note that this spell can't move mountains or cause earthquakes, and many other god-level feats. Also, the creature casting this spell gains resistance to most difficult terrain. 

  • Move Creatures or objects Depending on their size.
  • Create sand from rock and vice versa
  • Can create platforms, bridges, etc 

All creature casting this spell has to roll to uses these effects during and out of combat. Except for creating sand from  rock and vice versa. At the end of the day, the dm can decide if certain users are within your chracter's level  

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2022 9:56:10 PM
15
6
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Coming Soon

Spell Tags: Creation Damage Control Buff Movement Utility Environment Combat Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Noxsaru

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