You warp space around you creating 2 variations of yourself that form on either side of yourself doing slightly different actions than your own. When you make a melee or melee ranged attack with this spell, all of your variations attack the targeted foe from different angles, disappearing afterwards. These attacks score critical hits on a natural 18 or better. While this spell is active you gain a minus one to AC and a subtraction equal to your initial amount of instances to your dexterity. These nerfs disappear 2 rounds after the spell ends. Every time you are hit, you lose once variation. If you run out of variations or you don't attack a creature within 5 rounds the spell ends.
This spell gives you 4 variations, -2 AC, and -2 Dex at level 9. The critical hit chance also improves to 17-20, or the opponent is knocked prone after you attack.
* - (A small pearl worth at least 1000 gp that glows purple during the spell)
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