Interweaving your magical energy with the muscles, tendons, and ligaments of your body, you produce a series of violent movements unobtainable by any natural means. Accelerating beyond any regular creature's capabilities, you become a blur capable of traversing the battlefield in the blink of an eye. Upon casting this spell, you gain 120 feet of movement which you may partition any way you see fit. With this movement, you may pass through any creature's space, and you break out of any grapple you may have been held in. You avoid all opportunity attacks, you ignore difficult terrain, and traps or spells which grapple or restrain by moving overtop them do not activate, however, continual area of affect spells such as Wall of Fire, Maelstrom, or Spirit Guardians will affect you. When you pass through a creature's space in this way, they must pass a dexterity saving throw or take 5d10 damage of your weapon's type. The blistering speed at which you move prevents more than two attacks from being made against one creature.
This spell takes a heavy toll on the user's body. The caster must pass a DC 15 constitution saving throw or halve their speed until the end of their next turn. Any additional uses of this spell before the caster takes a long rest will induce 1 level of exhaustion for each use, no saving throw involved.
This spell can only be used if on the ground or if the user has some surface to push off of, and direction changes also require that the user come into contact with a solid surface.
* - (A weapon used in the casting of this spell.)
Previous Versions
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3/13/2022 6:44:40 AM
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3/13/2022 7:38:01 AM
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