Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection

For the duration and as long as you keep concentration you can use a bonus action to sense nearby traps. You sense the presence, location and intent behind of any trap within your line of sight to a range of 15 feet.

A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell (placed to warn against intruders), a glyph of warding (paced to cause ill effects), or a mechanical pit trap (placed to capture or injure), but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present and the intent behind it. Not the inner workings of the mechanism or how to disarm or disable it.

* - (A pinch of powdered crystal quartz)

Spell Tags: Detection

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

Just_a_Player

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