Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

You summon 12 skeletons who have a base ac of 12 and deal 1d4 damage. once you cast the spell roll a d20 for one of the following: 1-5 one of the twelve skeletons spawn with a sword that lets them deal 1d8 damage. 6-12 two of twelve skeletons have swords and a helmet that makes their ac 15. 13-19 three of twelve skeletons have swords and helmets. 20-anything higher means that the same thing as 13-19 will happen but one skeleton will have a helmet and leggings that combined makes their ac 17 and they have a sword that does 1d12 damage and it has 1 spell slot with the spell cure wounds. unlike the rest of the skeletons who only have 8 hp the d20 skeleton cannot die but if you manage to make him collapse into a pile of bones then it cant do anything. 

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

Le_Moose_Moose

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