You return a dead creature you touch to life, provided that it has been dead no longer than 10 days, and the creature’s soul is at liberty to do so. The soul does not have to be willing. The creature returns to life with 1 temporary hit point that lasts for the duration of the spell. The spell has no effect on constructs, elementals, plants, plant creatures or undead creatures.
The spell does not heal any wounds or neutralise any poisons or diseases that affected the creature at the time of its death. However, for the duration of the spell, the affected creature is unable to die from any existing wounds or afflictions, and it is immune to non-magical bludgeoning, piercing and slashing damage from weapons that are not silvered. In addition, it cannot be targeted by healing spells or recover hit points through magical means until this spell ends.
The creature also has a -4 penalty on all attack rolls, saving throws, and ability checks. When the creature finishes a long rest, this penalty is reduced by 1 and the creature makes a death saving throw. On a success, the creature recovers 1 hit die and spends it immediately.
If the target creature is at 0 hit points when the spell ends, it immediately dies and cannot be targeted by this spell, or a Raise Dead spell again.
At Higher Levels. When you cast this spell at higher levels, you extend the duration of the spell by 12 hours for each spell slot above 5th level.
* - (a black diamond worth at least 100 gp, 5 black candles, 1 pint of fresh blood, all of which the spell consumes)Previous Versions
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