Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

A fiery whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 5-foot-radius, 20-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the whirlwind up to 15 feet in any direction along the ground. The whirlwind sucks up any Small, minute, or diminutive objects that aren’t secured to anything and that aren’t worn or carried by anyone.

A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 3d4 Fire damage on a failed save. any items caught in the whirlwind take 2d4 fire damage.

* - (A lit candle of other small flame)

Spell Tags: Damage Control

Available For: Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery

Schleme

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