You call forth two elemental myrmidons that appear in unoccupied spaces that you can see within 60ft of you and bind them to your service. The type of myrmidons that appear will depend on the environment that you are currently in. These elementals are friendly to you and your companions and follow your orders to the best of their abilities. You have a telepathic link to all elementals created by this spell, through these links you can both receive information and give orders. The summoned creatures disappear when brought to 0 hit points or when the spell ends.
The GM has the elemental myrmidon's statistics. Sample elementals and their summoning requirement can be found below.
Sample Elemental Myrmidons
- Air Elemental Myrmidon, can be summoned while in an open plain, in a forest, or in a city.
- Earth Elemental Myrmidon, can be summoned while underground, on a mountain, or in a canyon.
- Fire Elemental Myrmidon, can be summoned in a desert, around lava, or on an hot day.
- Water Elemental Myrmidon, can be summoned in a coastal region, around a body of water, or on a rainy day
If you are on a plane of existence other than the Prime Material, two random listed myrmidons appear. If you are on a elemental plane however, native myrmidons will be summoned instead, this can include myrmidons that are not listed (such as Ice myrmidons while on the para-elemental plane of ice, steam myrmidons while on the quasi-elemental plane of steam, ect.). If you are in an environment that is not listed while on the Prime Material, the most appropriate listed myrmidons will be summoned.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, two additional myrmidons appear for each spell slot above 7th.
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