Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
You reach out at a creature within range, infecting it with a minor curse and the desire to pass that curse on. Choose one creature within range, that creature must make a Charisma saving throw. On a failed save, the creature gains the ability to cast this cantrip using your spell save DC for the duration and must spend its next turn doing all in its power to impart this cantrip's effect upon another creature. Once this spell ends on a creature, you cannot cast it on that creature again for the next 24 hours.
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