Level
2nd
Casting Time
1 Action
Range/Area
Self (10 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You give voice to the unending tumult within, unleashing the babbling voices of chaos. All creatures within 10 feet of you that can hear you must make a Wisdom saving throw. On a failed saving throw, those creatures are gripped by madness for 1 minute. On each of their turns affected by this madness, creatures use their action to make melee weapon attacks at the nearest creature to them, moving up to their movement speed to do so. If no such creature exists, the creature instead targets itself with these attacks. Creatures that begin their turn within this radius must make the saving throw as long as this spell is active. At the beginning of each of your turns, you must also make the saving throw against this spell, becoming afflicted by this madness on a failed save (you can still concentrate on this spell while afflicted).

Affected creatures can repeat the saving throw at the end of each turn, ending it on a success. Upon succeeding the saving throw against this spell, creatures are immune to its effects for 24 hours.

The universe has not one voice, but many. Many can hear these voices, but few have the fortitude to listen.

* - (Incantation of the Unshackled Mind)

Spell Tags: Combat Compulsion

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LargestMan

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