Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

Electricity pours into one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. On a failed save, the target also electrocutes for the spell’s duration.  At the end of each of its turns, the target repeats the saving throw. It takes 2d6 lightning damage on a failed save, and the spell ends on a successful one. On a failed save, after the spell ends, the creature is stunned for 1 round.  

 

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

T_CDND

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