Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect

This spell requires you be some kind of doomguy doomslayer.

When all others are down or the most important person to doomguy is down or unconscious he need not know if their condition when this spell is activated the doom guy magically gains all the gear described below.

1. Movement speed increased to 400ft.

2. The super shotgun that deals 3d12 times 4 with a range of 15-30ft this shotgun also has a meat hook that hooks an enemy up to 90ft and pulls you to them and you can swing and can use all the shotgun's ability mid-swing.

3. 2 times d8 punch damage.

4. He gains a crucible greatsword that instantly kills anything large to tiny and 150 damage to anything larger.

5. He gains the ability to use a glory kill that he can use if the enemy is at 50% health he can instantly kill them and regenerate 25% of his health.

6. he can use the attack action 15 times.

7. move and attack action can be used interchangeably and his turn doesn't stop on an attack his turn only ends when he stops the spell, dies or there is no other enemy's to kill.  

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2022 9:29:03 PM
0
1
Don't matter
Coming Soon
dw_longer

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