Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Piercing

You encase 3 iron nails in cursed arcane energy marked by your soul. You can hurl them at one target or several.

Make a ranged spell attack for each nail. On a hit, the target takes 1 piercing damage damage and the nail is stuck into their body. A creature with one or more nails stuck in them is counted as seen by you even if they are obscured, behind full cover, or you are blinded for the purpose of casting spells requiring sight as long as they remain within 120 ft. of you. A creature who has two or more nails stuck in their body has disadvantage on saving throws against spells cast by you and takes extra damage from spells requiring attack rolls equal to the number of nails in their body. A creature can use an action to remove a single nail or all nails in their body if they succeed on a strength saving throw against your spell save DC.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create can encase 1 additional nail for each slot level above 1st.

* - (Iron nails engraved with a mark signifying a curse from the caster (consumed upon use))

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GannonAlbrecht

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