Level
5th
Casting Time
1 Action
Range/Area
150 ft. ()
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

As you have a great affinity with the wilds, you call upon their power, and the environment around you springs to life. Trees and shrubbery begin to sway and crack, winds begin to howl, birds dart across the sky. If cast during a calm day, creates a sense of chaos and fear for any hostile creature that fails a wisdom saving throw, giving them disadvantage on intelligence and wisdom saves. In addition, every round that the spell is up, all hostile creatures within its range must succeed a dex save with disadvantage, or take 1d4 bludgeoning damage from flying debris. Requires 2 spell slots to cast. (Cannot be cast inside) 

Available For: Druid (Legacy) Wizard (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Warlock (Legacy) - The Archfey (Legacy)

Norseman700

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