Change Appearance (Fire Elemental)
You assume a different form. Your body for short time will slowly disappear then fire comes out of thin air that vaguely follows the shape of your body. Nothing's left of your original body and it shall not return until you either cancel the transformation or until 2 hours has passed. The form's duration in levels 5/9/13 will increase by 3 hours each respectively. At the 17th level, you can only change back if you cancel the spell. After cancelling the spell or after you reach the time limit, you become exhausted from maintaining the form.
You become proficient with "unarmed attacks" and their damage type changes to fire damage. Your "unarmed attacks" can either be melee, ranged, single target or AOE.
Damage Area of the Fire
At base, the fire's effectivity in its normal state can deal 1d6 damage if anyone or anything gets into contact with the fire, melee or ranged. If it is a single target, you maintain the current damage roll. But if you attack with AoE, you instead deal half the total damage.
At base, the largest AoE you could do is 10 squared feet and attack from 10 feet away. At levels 3/6/9/12, the AoE will increase by 5 squared feet.
Damage of the Fire
The fire's damage output will increase at levels 3/6/9, adding an extra dice. At levels 12/15/18, you will add two dices. At levels 4/8/12/18, your die evolves to the dice after (i.e. 1d8/1d10/1d12/1d20).
Other Ways in Increasing Damage
You can artificially and/or temporarily increase the damage output of your fire by either equipping a magical artifact that can do such a thing (Artificial), or be in a area that influences the damage output (Temporary).
Resistances, Immunities and Vulnerabilities
You are immune to all physical/nonmagical attacks and fire. You are also more vulnerable to radiant damage that deals twice the total damage to you.
* - (You breath in to concentration and then transform to a being that is the embodiment of fire.)
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