You scatter the cotton used as the material component for this spell in a circle around yourself. Where it lands, an arcane trap is set - the trap is nearly invisible, and requires a successful Intelligence (Investigation) check against your spell save DC to find.
The trap triggers when a Small or larger creature steps into the circle created by this spell, the triggering creature must make a Dexterity saving throw, or fall through the circle into an extradimensional space that is filled with mist. The extradimensional space is shaped like a 5 ft. radius, 20 ft. tall cylinder. The walls of the cylinder are smooth, and its space is Heavily Obscured by mist, which also prevents a creature with a flying speed from using said speed.
If a creature within the cylinder escapes its confines, the spell ends, and any creatures still within the cylinder appear in an unoccupied space within 5 ft. of the spell's area.
* - (shreds of cotton fluff, which is consumed)
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