Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. )
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
Hurl a ball of darkness to an area with allies and or enemies. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw (use personal spell save dc on character sheet). Target up to 4 enemies, deal 2d6 necrotic damage on a failed save, or half as much damage on a successful one.
After the damage is rolled, the total damaged rolled heals up to 4 allies in the 60ft radius of the spell. Add 1 enemy and ally for each level higher than 1st.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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