Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
A ball of chaotic energy flashes from your pointing finger to a point you choose within range. When reaching the target, the ball blossoms with chaotic energy, exploding with energy matching the damage type. Each creature in a 20ft radius must succeed on a dexterity saving throw. On a failed save, a target takes 2d8+5d6 or half as much on a successful save. Use one of the rolled d8's to determine the damage type.
- 1=Acid
- 2=Cold
- 3=Fire
- 4=Force
- 5=Lightning
- 6=Poison
- 7=Psychic
- 8=Thunder
If you roll the same number on both d8's- add your spellcasting modifier to the damage dealt.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increasesby 1d6 for each slot above 3rd.
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