Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
You curse a target, the target must make a DC Wisdom saving throw of 15 or higher. If the target fails, the target is cursed causing the target to experience the sensation of being underwater. The target has disadvantage on attack rolls and moves at half speed. Upon 3 turns (or 30 seconds if outside of combat) of being cursed, the target will begin to feel as if they are drowning and will desperately try to find a method of breathing underwater. If they are unable to, they will take 3d6 psychic damage and the curse will wear off. This spell does not work on amphibious or water breathing enemies.
Casting this at higher levels adds an extra 1d6 of damage for each level above 2
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Posted May 27, 2019This spell would be an excellent flavor spell for a tempest cleric. In the clerics case the set DC would probably be swapped for the casted spell save. And it could be made extra nasty by allowing the caster the choice to target a additional creature for every two extra spell levels.
For instance casting it as a level 4 spell allows the caster to target 2 creatures, 6 allows for 3 targets..etc...
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Posted May 27, 2019yeah thanks, this was one of my earliest attempts at a homebrew spell and I've since made better versions of this one in particular. I'll upload them sometime
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Posted May 28, 2019Cool I remixed it for my tempest cleric. No cleric of Umberlee should have to resort to drowning their enemies in something as plebeian as a bucket or cask.