Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You target a creature within range, forcing it to make a Constitution saving throw; undead creatures can make this saving throw with advantage, while constructs automatically succeed. On a failed save, the creature has one of its following ability scores decreased by 2: Strength, Dexterity, or Constitution. This ability score stays decreased for the duration of the spell. An affected creature can repeat its saving throw at the start of its turns, ending this spell on a successful save.
This cantrip becomes more powerful when you reach higher levels, reducing a selected ability score by 2 more when you reach 5th (-4), 11th (-6), and 17th (-8) level.
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