The fang of the serpent is weak compared to the power of the arcane, yet one can certainly inspire the other.
You gesture to call forth an ethereal serpent at a point within range and speak, commanding the beast to let loose a deadly venom. Creatures within a 15-foot radius of the serpent must make a Constitution saving throw. If they fail, they are poisoned for one minute and take 6d6 poison damage. If they succeed, they take half as much damage and are not poisoned. A creature that is poisoned by this spell can repeat their saving throw at the end of each of their turns, ending the effect on a success.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the poison damage increases by 1d6 per slot level above 3rd.
* - (A snake's fang)
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