Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You produce a burst of energy that causes flames to ignite in your hand and cover an area.
Each creature within a 5 foot cone must make a Dexterity Saving Throw. On a failed save, they take Fire damage equal to your Spellcasting ability modifier, or half as much on a successful save.
The damage for this increases at higher levels. Add 1d8 Fire damage at 5th level, 2d8 Fire damage at 11th level and 3d8 Fire damage at 17th level.
Comments