A form of white smoke mixed with yellow, blue, green and black particles surrounds around you in a sphere, absorbing you and creatures(Up to DC 5) within 10 feet of you in any direction.
All creatures within the sphere are transported to random planes or if the creatures are not native to the plane of existence you're on, they are individually sent to their home plane as well as you. If the creatures ARE native to the plane of existence you're on, they're sent to a different plane based on the number of a die(A d24 which you can find using "Roll a Die.net"). The plane is determined by closest plane to you on the same set of planes(if you're on an outer plane then the outer planes first, the ethereal plane second, the elemental planes: fire then clockwise and then the astral plane, the feywild, the shadowfell and material plane) or if on the elemental planes then it's determined by the plane closest to you clockwise then the astral plane, the feywild then shadowfell and material plane before the outer realms(starting at Mechanus and going clockwise).
At Higher Levels: The DC of a creature that you can banish with you increases by 1 every level cast after 4.
* - (A crystal ball worth 250 GP)
-
View User Profile
-
Send Message
Posted Mar 19, 2022Note: this spell doesn't impose any saving throws to be made from creatures getting hit with it as it's to be used at the expense of your character, mainly if a sacrifice is needed, ex: A purple worm is about to slay your party members, you can use this(if you have the proper material components and spell slots to do so) to save your party members and it IS possible to get your character back by traveling through the planes or if they have Plane Shift. I also didn't state it but the spell itself banishes you from the plane you were previously on and you cannot return to it for a month. So, at your DM's discretion, you may not be booted from the campaign or have to write up a new sheet but you can regain your character although you'll have to talk with your DM if you plan to use this spell, if it's allowed in the game and if you can regain your character if it's used, think of it like your characters own mini adventure, allowing for new lore plots if the DM so chooses to use those lore points. This will be my first addition to my new( and hopefully growing) collection of homebrew items, spells, races and classes that I'll try to make and I hope you all find my content somewhat useful!