Level
1st
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S
Duration
Instantaneous 5 Minutes
School
Illusion
Attack/Save
None
Damage/Effect

Upon casting, choose a target. The target must make a Wisdom saving throw of 15. If the target fails, the target suddenly sees everything upside down, they feel dizzy and lose their balance. They must make a Dexterity saving throw of 10 or fall prone. While disoriented, each attack the target makes is at disadvantage, any acrobatic action is done at disadvantage, the target may move in a random direction instead of their intended direction (to be decided with a d2/coin toss, on a 1/tails they move in a random direction), and each spell cast with a somatic component has a 50% chance of failing (to be decided with a d2/coin toss, a 1/tails is a failure). They can make a new Wisdom saving throw each turn to break the effect.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Zerker

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