You may choose any creature or place that are on any plane of existence to target, and may take up to 4 willing creatures within range. You must make a Wisdom saving throw, which is modified by how well you know the target. A target cannot resist this spell.
|
Knowledge |
Save Modifier |
|---|---|
| Secondhand (you have heard of the target) | 0 |
| Firsthand (you have met or been to the target) | +5 |
| Familiar (you know the target well) | +10 |
On a failed save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a successful save, the spell projects you through the astral plane and to any known location in any plane of existence. The projection obeys all of the rules of the astral projection spell, however; your physical body is not transported when you reach the destination, but instead remains as if your soul was still in the astral plane, and your body and soul are linked between the planes. Your soul is invisible and makes no noise outside of the astral plane. If you speak, you may choose to let other creatures in the area hear you speak. A creature that can see invisible objects or spirits sees your projection.
* - (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/7/2019 8:53:04 AM
|
5
|
1
|
1
|
Coming Soon
|
Comments