Level
9th
Casting Time
30 Minutes Ritual
Range/Area
20 ft.
Components
V, M *
Duration
Concentration 1 Hour
School
Divination
Attack/Save
INT Save
Damage/Effect
Detection

You may choose any creature or place that are on any plane of existence to target, and may take up to 4 willing creatures within range. You must make a Wisdom saving throw, which is modified by how well you know the target. A target cannot resist this spell.

Knowledge

Save Modifier
Secondhand (you have heard of the target) 0
Firsthand (you have met or been to the target) +5
Familiar (you know the target well) +10

 
On a failed save, the target isn't affected, and you can't use this spell against it again for 24 hours. 

On a successful save, the spell projects you through the astral plane and to any known location in any plane of existence. The projection obeys all of the rules of the astral projection spell, however; your physical body is not transported when you reach the destination, but instead remains as if your soul was still in the astral plane, and your body and soul are linked between the planes. Your soul is invisible and makes no noise outside of the astral plane. If you speak, you may choose to let other creatures in the area hear you speak. A creature that can see invisible objects or spirits sees your projection.

* - (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2019 8:53:04 AM
5
1
1
Coming Soon

Spell Tags: Detection

Available For: Warlock (Legacy) Wizard (Legacy)

ThePattInTheHat

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