A pale green ethereal chain springs from your hand, latching onto a creature and siphoning its life force to produce healing. Make a ranged spell attack against a creature within range. On a hit, the target takes 3d8 necrotic damage, and you regain hit points equal to the amount of necrotic damage dealt, and the chain links you to the target. Alternatively, you can take the damage and the target receives the healing. Until the spell ends, the action is repeated automatically on the chained targets at the start of your turn. As a bonus action, you may release your side of the chain, making the same ranged spell attack against another creature, other than the original target, and attach it to a new target, who now receives the damage or healing in your place, doing so causes saving throws to maintain concentration to be made at disadvantage. If the chain's length exceeds the spell's range, concentration is automatically broken.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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