Level
2nd
Casting Time
1 Action
Range/Area
90 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Cold

A shifting ball of darkness flies in whichever direction you point and deals cold damage to those it strikes. It has a fly speed of 20 feet with perfect maneuverability. If it enters a space that contains a creature, the ball stops moving for the round and deals 3d6 points of cold damage to that creature, though a successful Dexterity save negates the damage. The area within 5 feet of the shadow ball has the light level lowered by one step (from bright light to normal light, and from normal light to dim light), though this cannot lower the lighting conditions below dim light.

The ball moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. The ball has no physical substance and cannot exert any force on corporeal creatures or objects. It disperses if it exceeds the spell’s range.

* - (ink and drop of tar)

Available For: Wizard (Legacy) - School of Illusion (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

RogueMongoose

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