Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Illusion
Attack/Save
None
Damage/Effect
Restrained
As you call upon your demonic heritage, you raise your arms. Targets within a 10ft radius of a point you choose must make an Intelligence saving throw. If they succeed, they have no ill effects. If they fail, they see your true demonic self and believes that black, spiked chains from the abyss rose from the ground to restrain them.
Targets who fail the saving throw are considered restrained until the start of your next turn or until the first time they take damage, whichever comes first. The first time a target takes damage while it is restrained, perceives the chains igniting with fire and takes extra psychic damage equal to your intelligence modifier.
Comments