You send shockwaves of thundering sound that expand outward around you, damaging enemies in a 20-foot radius sphere. To those outside the area of effect, it sounds like rumbling thunder that gradually decreases in volume until it's gone.
Each creature of your choice that you can see within the area must make a Dexterity saving throw. Each target suffers 6d6 thunder damage, or half on a successful save.
The following turn, the sound again fills the area, targets make another Dexterity saving throw, and the spell inflicting 4d6 thunder damage, half on a save.
This repeats again the following turn, with the spell inflicting 2d6 thunder damage, half on a save.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the spell inflicts an additional 2d6 thunder damage and last for 1 additional round for each slot above 4th.
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