You summon blasts of wind to push creatures out of the air. Chose a creature you can see within range. That creature must make a dexterity saving throw. huge or larger creatures have advantage on this save. If it fails the saving throw, the winds push it downward with the speed of a fall, up to 80 feet. If a creature contacts the ground or another object during this fall, it takes 1d6 damage per 10 feet it was pushed, as if it was falling.
At Higher Levels: Increase the damage by 1d6, for each 10 feet, for each level above 3rd that is used to cast this spell. If this spell is cast at 4th level, huge creatures don't have advantage on this saving throw. If this spell is cast at 5th level, Large creatures don't have advantage on this saving throw. If this spell is cast at 6th level or higher creatures don't have advantage against this saving throw when it comes to their size.
* - (Handful of Earth)
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